Today we were joined by Mike Christel from the ETC, who spoke to us about playtesting and ran us through some workshop activities.
PlaytestingWorkshops.com – Helpful activities, info, and resources to assist you in designing and running your own playtests.
Here’s most of the software you should need for this class.
This format of article isn’t getting old at all! Let’s get into it, Laws of VR! These are definitely real laws, and just like real laws, they’re meant to be broken.
Tomorrow’s assignment submission is due by 11:59pm. This year we are trying out a new format using Github, so if you have having issues, reach out to Ben for help.
What to submit
ETC in the news, get to know Apple’s new iPhone X depth sensors, and is Google buying HTC? Read more after the break.
Oh man it’s like BuzzFeed except the articles have intrinsic value and substance!
Let’s jump right into this worthwhile, engaging, and personally enriching list!
Today we discussed vision and the process by which our brains turn two inverted and incomplete projections of electromagnetic radiation into the rich 3D world that we navigate every day. We examined just how high is the fidelity of depth that we receive through binocular (through the process known as stereopsis) and experimented by covering one eye and trying not to run into each other. Continue reading
Welcome to the Fall 2017 semester of Research Issues in Game Development. This course is part of the IDeATe game design track, and is offered through the Entertainment Technology Center. This semester, students will work on developing solutions for design challenges that are emerging in the fields of virtual and augmented reality, as well as learn about the trends and technology coming to market that will have a future impact on how we develop and consume video games.